Consts
CameraCullDistanceFar = 1000.0
- Source Edit
CameraCullDistanceNear = 0.01
- Source Edit
CameraMouseMoveSensitivity = 0.003'f32
- Source Edit
CameraMoveSpeed = 5.4'f32
- Source Edit
CameraOrbitalSpeed = 0.5'f32
- Source Edit
CameraPanSpeed = 0.2'f32
- Source Edit
CameraRotationSpeed = 0.03'f32
- Source Edit
Procs
func getCameraForward(camera: Camera): Vector3 {.importc: "GetCameraForward", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func getCameraProjectionMatrix(camera: Camera; aspect: float32): Matrix {. importc: "GetCameraProjectionMatrix", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func getCameraRight(camera: Camera): Vector3 {.importc: "GetCameraRight", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func getCameraUp(camera: Camera): Vector3 {.importc: "GetCameraUp", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func getCameraViewMatrix(camera: Camera): Matrix {. importc: "GetCameraViewMatrix", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func moveForward(camera: var Camera; distance: float32; moveInWorldPlane: bool) {. importc: "CameraMoveForward", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit
func moveToTarget(camera: var Camera; delta: float32) {. importc: "CameraMoveToTarget", header: "rcamera.h", ...raises: [], tags: [], forbids: [].}
- Source Edit